Blizzard’s Diablo IV kicks off like a demon-fueled adrenaline shot, with a campaign oozing adventure vibes amid gorgeous art and slick cosmetics. But then… the endgame hits like a Baneful Heart drought in a Helltide storm. Farming those zombie floods for boss materials feels tedious as hell—Baneful Hearts should be raining from the skies, not trickling like a miserly loot piñata. Gear-dependent builds keep you chasing the dragon, but I’ll dive back for Season 11’s Tower.
Gameplay: Leveling Lightning Bolt, Endgame Anchor
Leveling? Pure joyride—zip from noob to nightmare-slaying beast, experimenting with skills that feel punchy and alive. Builds mostly dependent on gear—legendaries dictate your doom or glory, turning the auction house into a high-stakes casino. But oh, the endgame grind’s a tedious trap: Helltides summon endless corpse piles for cinders and rituals, yet prepping those endgame bosses (Varshan, Grigoire) rarely feels worth it. Baneful Hearts? Elusive gremlins from Hellborne packs—rework the flood, Blizzard, make ’em pour! Pit’s addictive, though; that vertical chase hooks deep.
Pros:
- Leveling/Pit euphoria
- Visual feast
- Seasonal hooks
Cons:
- No build depth
- Helltide tedium: hearts need to rain
Verdict: Blitz the Pit, endure the tide. Fix the grind, and it’s legendary!